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Checkers (Draughts)

Jump and capture on the diagonals, against the computer or a friend

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Play checkers, also called draughts, by the English and American rules on an 8×8 board, against the computer or with a second person on the same screen. Pieces move diagonally and capture by jumping over enemy pieces.

How to use

  1. Under "Opponent", choose "Computer" or "Two players, one screen". Against the computer, also choose "You play" and "Computer level".
  2. Tap a piece with a yellow outline, then tap a marked square. For a multiple jump, tap each landing square in turn.
  3. To take back a move, press "Undo". Against the computer, this also takes back the computer's reply.
  4. Press "New game" to start again.

How it works

Questions and answers

Do you have to capture in checkers?
Yes, under the standard rules. If the same piece can jump again after a capture it must continue, but you do not have to choose the sequence that takes the most pieces.
How does a king move in checkers?
A king moves and captures one square diagonally, forwards or backwards. Being crowned ends the move.
Who moves first in checkers?
Dark moves first. If you choose "Light" under "You play" against the computer, the computer makes the first move.
How is international draughts different?
International draughts uses a 10×10 board, ordinary pieces may capture backwards, kings move any distance, and you must take the largest number of pieces. This page supports only the 8×8 English and American rules.